The timed guard
When an enemy attacks, a brief window lets you press guard to reduce the damage. Learning each boss's rhythm is the difference between a wipe and a clean clear.
Practice on weak enemies first so the timing is muscle memory before you face a boss.
Charge before you heal
Against telegraphed big hits, pre-charging defense the turn before is more efficient than healing the turn after.
Cards like Charge DEF and Bodyguard convert a dangerous turn into a survivable one.
SP economy
Every card costs SP. Open fights with cheap or free cards and save expensive plays for the turns that matter.
SP Wire keeps the whole party topped up and scales with party size, making it a quiet powerhouse.
Related pages
Block Tales Guides