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Block Tales Wiki

Updated for Demo 5

Block Tales Cards

Cards are the heart of Block Tales combat. You equip them with BP (Build Points) and pay SP to use them in battle. Here is every card and how it earns its slot.

Card basics

  • BP (Build Points) is how many cards you can equip at once. Rare BP 2 cards are stronger but eat more of your build.
  • SP is the resource you spend in battle to play a card. Managing SP flow is the core skill of the game.
  • Economy describes whether a card pays off over several turns or in a single burst.

Full card list

Filter by role to plan a deck. Call cards are listed separately because they summon allies rather than acting directly.

Card Type Role BP SP Notes
Brad Thannuel Call Control 4 10 Poison uptime, bodyguard utility, status protection.
Daze Battle Control 1 2 Stun / skip enemy turn window.
Free Ice Battle Control 1 0 Free ice chip with slow potential.
Free Poison Battle Control 1 0 Free poison application over time.
Infect Battle Control 1 2 Stacks poison pressure.
Softener Battle Control 1 2 Defense-down debuff opener.
Black Rock King Call Damage 4 10 Full-field damage plus freeze control.
Bombardment Battle Damage 2 3 AoE burst, rare-tier unlock.
Calypso Call Damage 4 10 Durable, self-sustaining attacker.
Firecrackers Battle Damage 1 2 Multi-hit chip damage.
Free Fire Battle Damage 1 0 Free elemental fire chip; strong vs plants.
Gorilla Call Damage 3 3 Lowest SP entry; fragile and limited.
Hitmarker Battle Damage 1 2 Conditional precision damage.
Power Shot Battle Damage 1 2 Pierce-friendly ranged option.
Power Stab Battle Damage 1 1 Reliable early single-target burst.
Red and Blue Call Damage 3 5 Cheap deploy, some defense pierce, random impact.
Sword Toss Battle Damage 1 1 Ranged poke, no card cost on base sword.
Barrier Battle Defense 1 3 Party-wide shield layer.
Bodyguard Battle Defense 2 3 Protects ally, defense value 2.7.
Charge DEF Battle Defense 1 2 Self defense buff, value 2.0.
Charge Defend+ Battle Defense 1 2 Stronger guard charge for boss turns.
Last Stand Battle Defense 2 3 Reactive guard at critical HP.
Cure Battle Heal 1 5 Strong single heal, value 5.0.
Feel Fine Battle Heal 1 2 Cleanses status, priority vs poison.
Prayer Battle Heal 1 2 Party heal, value 3.5.
Resurrect Battle Heal 1 3 Revives downed ally, essential late.
Aggressor Battle Support 2 2 Trades safety for damage uptime.
Cassie Call Support 4 10 Team heal, attack buff, burn, defense pierce. Exhausts after group heal.
Investor Battle Support 2 2 Economy payoff over long fights.
Overload Battle Support 2 3 High-risk amplifier, rare-tier.
Jerry Call Tempo 4 10 SP wave for party tempo; transitional pick.
SP Wire Battle Tempo 1 2 Party SP regen, scales with party size.

Card roles

Every card belongs to one of six roles. A balanced party covers damage, defense, healing, tempo and control.

DamageDefenseHealTempoControlSupport

FAQ

How many cards are in Block Tales?

Around 38 cards across six roles in the current build, including both battle and call cards.

What does BP 2 mean?

It marks a rarer, generally stronger card that takes more of your Build Point budget to equip.